Weapon traps are more accurate the better their mechanism. Unlike other traps, weapon traps benefit from being constructed with high quality mechanisms. Ranged weapons in traps only target the creature triggering the trap, just as any other weapon - if the creature steps onto that trap, the trap targets that creature, once per triggering, until all ammo is gone. If non-ranged weapons are included in the same trap and jam, the entire trap jams until cleared. If a ranged weapon runs out of ammo, other trap weapons will still trigger. Weapon traps using only ranged weapons will not require cleaning, but once all the ammo runs out, that weapon is done until reloaded. If there are weapons that require ammunition ( crossbows, bows, etc.) in the trap, each such weapon requires appropriate ammo ( arrows for bows, darts for blowguns, etc.), and will have to be reloaded occasionally. A nearby dwarf will automatically clean a jammed trap this does not require the cleaning labor or the mechanics labor. But there is a 50% chance that the trap will become jammed with a corpse each time it kills a creature. Unlike stone-fall traps, weapon traps automatically reset after being triggered, ready to splatter the intruder's friends. There are also special giant weapons such as the large, serrated disc that are specially designed for use in weapon traps. This gives the potential for dealing significant amounts of damage at once. You can add up to 10 weapons to a weapon trap, and they will all attack together when set off. When an intruder sets off the trap, the weapons spring out and strike the poor sap. Weapon traps consist of any number of deadly instruments rigged to a mechanism.
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